Games, installations and audiovisual work.
All Projects
Teaching platform · 2026
I designed and built this interactive teaching environment for DIKULT105 at the University of Bergen. Students work with HTML, CSS, JavaScript and Construct 3 through code exercises, playable examples and their own projects. The platform also includes AI-assisted coding exercises, an academic research library, accessibility tools, feedback activities and guides for publishing and the final assignment.
Open the labs Coding museum: HTML, CSS, JavaScript and VS CodeProposal · In development
A projection proposal for Johanneskirken and Muséhagen in Bergen.
Newest work first.
Electronic Literature·Latest project · 2 October 2026
A five-part work of electronic literature about connection, distance, family inheritance and remaining open after a relationship changes. Hold a flower above dark water, then follow its roots through rooms shaped by touch, waiting, light, sound and release.
Playable Research·Mount Media, Preem Cast, Bergen, Hiking
Play the hike, then come and walk it. A moving DJ set from Sandviken to Fløyen, with performances along the route, and a source-verification rule the code itself enforces.
Audiovisual System·SALT Oslo, Sauna Ritual, Generative
The Oslo continuation of Bergtatt: a lesbian sauna ritual built around heat, water, breath, condensation and chosen family, transforming folklore from visual iconography into spatial and bodily logic.
Browser Game·Bergen Pride, Folklore, Queer Archetypes
A browser-based game distributed through Nygårdsparken during Bergen Pride. Six Norwegian folklore beings became queer archetypes, activated through QR codes, sound, haptics and movement through public space. The project framed belonging as playable infrastructure.
Audiovisual System·Regnbuenatt, Marinehagen, Generative
An immersive visual system created for Regnbuenatt in Marinehagen. Sound, bass and atmosphere awaken a shifting nocturnal ecology of forest, ritual, bodies and queer folklore.
Live AI·Computer Vision, Machine Poetics
A live camera-vision piece. A model reads the room in real time, draws frames around what it finds, and writes poems over the things it names. Needs your own API key to run.
Electronic Literature·Award Winner, Memory, Digital Identity
An interactive piece about memory, digital identity and being misread by systems. First place in Electronic Literature, Digital Culture Awards, University of Bergen.
INGRID ORMEVIK / COMMUNICATION & CULTURE
Social media.
Since 2018.
I started with Queer Fashion of Scandinavia. From 2023 to 2026, I worked with Bergen Pride’s social media and content production.
DIGITAL MEDIA STRATEGIST
Bergen Pride
Social media and content production for the festival in 2023–2026, including coordinating volunteer photographers during festival week.
Strategy / Content / Photography coordination
FOUNDER
Queer Fashion
of Scandinavia
A digital platform for queer representation. I founded and ran it, working with consent-based documentation of people and their self-expression.
Representation / Publishing / Consent
Before I studied digital culture, I was already working with its questions: who appears in the feed, how we frame each other, and what it means to be visible as a queer person. I bring that experience into my research and the works I make.
Full experience & roles ↗