Creating Digital Culture

DR. TURING’S TIME LAB / 2078

Find an idea.
Make it yours.

Bring your project into the laboratory. Pick one machine, try its idea, then adapt it to something you care about.

Find an idea for my project ↓

PICK ONE / 3-5 MINUTES / THEN BUILD

Already have an idea? Keep building your project. Need inspiration? Try one experiment here. The full history route and quiz are optional.

Mission control: choose a machine that helps your project. You can leave with an idea at any time.

Cartoon illustration: Alan Turing reimagined as a lab genius in the year 2078, with round opaque glasses, a white lab coat and purple gloves, holding up a glowing pinecone between a rotor machine and a computer screen. DR. A. M. TURING BOMBE·78 1950 → 2078

The time machine

Enable JavaScript to try the six machines: Ada’s instructions (1843), Turing’s tape (1936), Mark II debugging (1947), computer music (1951), Engelbart’s interfaces (1968) and the Web (1989).

These are simplified learning games inspired by historical ideas.

Optional side quests. Your course milestones and lab progress are separate.

Return to Lab 2 →