Week 11 · Lab

What Are You Actually Trying to Make Someone Experience?

Final project feedback

First 10 minutes · project diagnosis

Everyone writes, before anything else

I AM MAKING: ________________ FOR: ________________ I WANT THE PERSON USING IT TO FEEL / NOTICE / UNDERSTAND / QUESTION: ________________ THE MOST IMPORTANT INTERACTION IS: ________________

Feedback priority, work in this order

Your most useful intervention: scope

Too large

  • “I want to make an RPG about climate change with eight worlds.”

Same idea, stronger prototype

  • “One room where every object the player takes makes the landscape less habitable.”

Questions to use, repeatedly

Accessibility check, before finishing

Optional Week 12 · open studio

BUILD / TEST / BREAK / FIX
THE USER DID: ________ I EXPECTED: ________ THEREFORE I WILL CHANGE: ________

The semester arc

WEEK 6 AI can write the code. Who makes the decisions? ↓ WEEK 7 What is an interaction? ↓ WEEK 8 The rules stay conventional, what if the images don't? ↓ WEEK 10 What happens when we refuse the software's defaults? ↓ WEEK 11 What are you actually trying to make someone experience?

What this was always building toward

“Don't make meaningless shooter games.”

Instead: Why am I shooting anything in the first place?

Week 11, Final Assessment Feedback
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